👋 Hi, I'm Simon - Software Developer & Technical Artist

Passionate about building tools and systems that improve efficiency and creativity.

  • Batch Renderer - CLI batch-renderer for Blender
  • Magnolia for Aseprite - small set of tools for Aseprite made with Lua
  • Parallax - CLI tool for creating parallax scrolling .gifs
  • Album Splitter - tool to split .mp3's from timestamps
  • Magnolia for Toolbag - set of tools for Marmoset Toolbag made with Python
  • Batch Color Calibration - automatic Calibration system for RAW 3D scans (PySide/Qt/Python)

  • Skills

    Languages: Python, C#, C/C++, TypeScript / JavaScript

    Tools & Platforms: Unity, Blender, Git, Github Actions

    Frameworks/Libraries: Qt/QML (PySide), Tauri (React + Rust), Three.JS/R3F, Zustand


    Experience

    Guardian Glow Limited - Technical Artist/Tool Programmer

    Nov 2025 - PresentPython, Procedural Geometry
    • Automated Blender rendering via CLI/Python, reducing render times by 14x through multiprocessing.
    • Implemented procedural geometry and simulation systems to generate synthetic datasets for algorithm training.
    • Developed a collision-point detection system using Blender’s BVH API to generate detailed simulation data.

    Animated Storyboards - Tool Programmer

    Mar 2023 - Jun 2025Python, Qt/QML, C#/WinForms, MAXScript
    • Increased studio productivity by developing 40+ Blender automation tools adopted by over 100 artists.
    • Collaborated closely with artists to iterate on tools, documentation, and training materials.
    • Designed and implemented a custom auto-rigging system with a Qt-based Rig Picker UI, reducing rig setup time by over 90%.
    • Built desktop automation utilities (C#/WinForms) to convert 3ds Max assets to Blender.
    • Engineered an IPC-based bridge enabling one-click Alembic transfer between 3ds Max and Blender.

    Mutate - Game Developer

    Apr 2022 - Jan 2023Game & Level Design, C++
    • Designed and implemented 10+ interactive mini-games using in-house UGC tools.
    • Developed modular gameplay systems and mechanics in C++, contributing to faster iteration cycles.
    • Explored and documented UGC tool limitations, providing actionable feedback that improved developer usability.

    Education

    BIOS - 2016 - 2018

    Associate Degree in Art & Game Design