👋 Hi, I'm Simon - Software Developer & Technical Artist
Passionate about building tools and systems that improve efficiency and creativity.
Skills
Languages: Python, C#, C/C++, TypeScript / JavaScript
Tools & Platforms: Unity, Blender, Git, Github Actions
Frameworks/Libraries: Qt/QML (PySide), Tauri (React + Rust), Three.JS/R3F, Zustand
Experience
Guardian Glow Limited - Technical Artist/Tool Programmer
Nov 2025 - PresentPython, Procedural Geometry
- Automated Blender rendering via CLI/Python, reducing render times by 14x through multiprocessing.
- Implemented procedural geometry and simulation systems to generate synthetic datasets for algorithm training.
- Developed a collision-point detection system using Blender’s BVH API to generate detailed simulation data.
Animated Storyboards - Tool Programmer
Mar 2023 - Jun 2025Python, Qt/QML, C#/WinForms, MAXScript
- Increased studio productivity by developing 40+ Blender automation tools adopted by over 100 artists.
- Collaborated closely with artists to iterate on tools, documentation, and training materials.
- Designed and implemented a custom auto-rigging system with a Qt-based Rig Picker UI, reducing rig setup time by over 90%.
- Built desktop automation utilities (C#/WinForms) to convert 3ds Max assets to Blender.
- Engineered an IPC-based bridge enabling one-click Alembic transfer between 3ds Max and Blender.
Mutate - Game Developer
Apr 2022 - Jan 2023Game & Level Design, C++
- Designed and implemented 10+ interactive mini-games using in-house UGC tools.
- Developed modular gameplay systems and mechanics in C++, contributing to faster iteration cycles.
- Explored and documented UGC tool limitations, providing actionable feedback that improved developer usability.
Education
BIOS - 2016 - 2018


