Notes on the Making Of Ping Pong Color
After a bunch of years of merely watching tutorials without making my 'own' game, I've decided to start developing a small one, from design to publishing. This post is some notes and thoughts on the process
2022-05-19, Game DesignTangential Learning in World Games
Tangential Learning is an interesting subject to treat in the realm of game design, here’s an example on how it’s applied in an old retro game.
2020-05-30, Game DesignLearning applied to Game Design
Having a grasp of the different kinds of ways to learn will be useful to decide how to arrange the different systems in your game to incentivize or demotivate certain behaviors from your players.
2020-05-24, Game DesignFlow optimization for Déjà Vu
Déjà Vu is a point n’ click game, in this post I’m going to talk about the NES version and how to make the player interaction with the interface more comfortable for the player.
2020-05-09, Game DesignTeaching the Player
Teaching the player correctly in your video game is an essential thing to have in mind when designing your game. It’s important to know how to guide the players correctly so they understand how the systems of your game works.
2020-05-08, Game DesignThe photography of INSIDE
Inside is a beautiful game with an excellent color palette and ambiance, here’s a small analysis on the colors and composition of some scenes from Inside.
2020-05-08, Art