👋 Hi, I'm Simon - Developer & Tech Artist

I create tools and systems to make people's life easier.

  • Batch Renderer - a CLI batch-renderer for Blender
  • Magnolia for Aseprite - small set of tools for Aseprite made with Lua
  • Parallax - CLI tool for creating parallax scrolling .gifs
  • Album Splitter - Tool to split .mp3's with timestamps
  • Magnolia for Toolbag - Set of tools for Marmoset Toolbag made with Python

  • Skills

    Languages: Python, C#, C/C++, HLSL, Lua

    Technologies: Unity, Blender API, Qt/PySide, WinForms, React/Tailwind


    Experience

    Animated Storyboards (ASB) - Blender Tool Programmer

    March 2023 - May 2025Python, QML, C#/WinForms, MAXScript
    • Engineered 40+ Blender tools to automate core production workflows, boosting efficiency. Adopted across the studio by 100+ artists, these tools became central to the pipeline and were instrumental in the successful migration to Blender
    • Built a custom auto-rigging system with a Qt-based Rig Picker UI, reducing rig setup time by 90%+
    • Developed desktop automation utilities (C#/WinForms) to support batch rendering and asset management

    Mutate - Game Developer

    April 2022 - January 2023Game & Level Design, C++
    • Designed and implemented 10+ interactive mini-games using in-house UGC tools
    • Developed modular gameplay systems and mechanics in C++, contributing to faster iteration cycles
    • Explored and documented UGC tool limitations, providing actionable feedback that improved developer usability

    Education

    BIOS - 2016 - 2018

    Associate Degree in Art & Game Design