👋 Hi, I'm Simon - Developer & Tech Artist
I create tools and systems to make people's life easier.
Skills
Languages: Python, C#, C/C++, HLSL, Lua
Technologies: Unity, Blender API, Qt/PySide, WinForms, React/Tailwind
Experience
Animated Storyboards (ASB) - Blender Tool Programmer
March 2023 - May 2025Python, QML, C#/WinForms, MAXScript
- Engineered 40+ Blender tools to automate core production workflows, boosting efficiency. Adopted across the studio by 100+ artists, these tools became central to the pipeline and were instrumental in the successful migration to Blender
- Built a custom auto-rigging system with a Qt-based Rig Picker UI, reducing rig setup time by 90%+
- Developed desktop automation utilities (C#/WinForms) to support batch rendering and asset management
Mutate - Game Developer
April 2022 - January 2023Game & Level Design, C++
- Designed and implemented 10+ interactive mini-games using in-house UGC tools
- Developed modular gameplay systems and mechanics in C++, contributing to faster iteration cycles
- Explored and documented UGC tool limitations, providing actionable feedback that improved developer usability
Education
BIOS - 2016 - 2018

