Hey! I'm Simon 😃🖖

💖 art & coding, with my main passion being Technical Art & Design.

⚒️ Passionate for learning and doing stuff. On this site you can check some of the stuff I've made!

✍️ Also, feel free to check my articles, where I write mostly about game design and other cool stuff.


You can find me on:

  • github - here are some code projects
  • itch.io - some little games here, also check: dev
  • linkedin - feel free to send me a connect request here
  • youtube - I make some tutorials in here

✉️ Need to contact me? simonsanchez.art@gmail.com


Resume

(.pdf)

Work

ASB Studios - Tool Programmer

Mar 2023 - Feb 2024
  • Automatic creation and composition of Turntable videos (Bust & Full Shot)
  • Render Helper (Automatic set-up of render passes, including shadow catchers, reflection catchers and Color ID generation)
  • Automatic Three-Point Lighting system and Light Manager creation
  • Creation of Tool to Convert .max files to .blend files (WinForms)

Mutate - Game Designer

Apr 2022 - Jan 2023

I worked on a variety of 15+ mini-games, from concept to production pushing the boundaries of Mutates UGC tools.

I also helped implement some features into Mutate using C++.


Education

BIOS - Art & Game Design

2016 - 2018
  • 3D Modelling, Rigging and Animation with 3DS Max
  • Digital Painting
  • Pre-Production, Storyboarding and Cinematic Language
  • Digital and Traditional Sculpting

Círculo Informático - Graphic Design

2011 - 2012

Skills

Game DesignUnity, Level Design, Tool Programming, Python
3D ModellingBlender, Substance Suite, ZBrush, Marmoset Toolbag
2D ArtPixel Art, Photomanipulation, Graphic Design, Video Editing

what am I doing now?

  • 🧽 watching Spongebob and Monty Python's Flying Circus
  • 🧑‍💻 working as a 3D Tool Programmer for ASB Studios
  • 🩸 doing VFX and more for Mr. Maim, a clown-killer boomer shooter
  • 🧊 making a PSX-style horror game set in Nunavut, it's called Tirigusuusiit
  • 🎸 attempting to record a solo album with elements of Post-Rock