Game Dev
Ping Pong Color
Ping Pong Color is my first finished game, released in 2022.
It's an infinite arcade game where you must destroy every obstacle in your way, making sure you match their color at the rythm of the beat.
It was made with Unity, using FMOD for all sound-related things. You can read more about its development in my blog!
It's an infinite arcade game where you must destroy every obstacle in your way, making sure you match their color at the rythm of the beat.
It was made with Unity, using FMOD for all sound-related things. You can read more about its development in my blog!
Stuff Breaker
Stuff Breaker is, as the name implies, a game where your break stuff. Stuff can be of different colors, make sure to switch the color of your crosshair to match before shooting.
(seems like I've got something with color-matching and destruction)
The game is pretty small and was made to experiment a bit with object-destruction, noisy VFXs and making custom SFX with Reaper.
(seems like I've got something with color-matching and destruction)
The game is pretty small and was made to experiment a bit with object-destruction, noisy VFXs and making custom SFX with Reaper.
Other games
- Downfall to Hell (2021, 48-hour jam) - level design, art.
- Godreach (2021, 48-hour jam) - level design, art.
Level Design
dm_oclo
This is a map made with Hammer for Half Life 2: Deathmatch.
I've heard a lot about Hammer so I decided to make this little level to learn more about it.
The level itself is a very open arena-like map to fit the chaotic fast-paced gameplay of HL2:DM.
I've heard a lot about Hammer so I decided to make this little level to learn more about it.
The level itself is a very open arena-like map to fit the chaotic fast-paced gameplay of HL2:DM.
Tool Development
Jeringa Dependency Injector
Jeringa provides custom attributes to automatically fetch dependencies from different parts of your scene hierarchy without manually managing references.
- [FromSelf]
- [FromType]
- [FromParent]
- [FromChild]
- [FromAny]
- [FromSibling]
Magnolia for Blender
Magnolia for Blender is a set of growing tools targeted to optimizing and improving your Blender workflow.
- Edge Bevel Tools & Baking
- Unity/UE .fbx export
- Mesh Debuggers
Magnolia for Toolbag
Magnolia for Toolbag adds new functions to Marmoset Toolbag, such as:
- Randomize HDR
- Drop to Floor
- Align Objects
- Randomize
Other tools
- Batch Renderer - a CLI batch-renderer for Blender
- Magnolia for Aseprite - small set of tools for Aseprite
- parallax - a CLI tool for creating parallax scrolling .gifs
- album-splitter - a CLI tool for splitting .mp3s from timestamps